Friday, January 16th, 2009

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Today, the game that started the weighted list in the first place. Always discussed in hushed circles, never run for the group. Will this be the time? Read now of the greatness that is Birthright!

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Category: Notions, Roleplaying  | 2 Comments
Thursday, January 15th, 2009

If you’re not sure what’s going on this week at Abulia Savant then you just plain haven’t been paying attention. Today’s pitch comes from left field and outside the comfort zone. I present to you, Shadowrun!

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Wednesday, January 14th, 2009

Presuming you’ve followed the previous two days of campaign ideas, here is number three for this week’s pitch session. To regular readers of Abulia Savant this one will come as no surprise.

Out of the pages of Entertainment Weekly and a one year hiatus, the third season of the hit sci-fi series, Stargate SG-4!

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Tuesday, January 13th, 2009

It’s the second day of the pitch list and, for purposes of this exercise, can you at least pretend to be surprised by the appearance of Star Trek on the list?

No? Okay then, read on anyway!

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Monday, January 12th, 2009

Forgotten RealmsAll this week I am tossing out one gaming idea brewing in the background to pitch to the gaming group this coming weekend. The lead off hitter? You might be surprised: Dungeons & Dragons!

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Monday, January 12th, 2009

Our gaming group is in the strange situation of no active games, having wrapped up the two existing campaigns recently. That means the upcoming weekend leads to the infamous “weighted list” decision-making session!

The weighted-list session is a bit of an inside joke but not entirely without a shred of truth. About four years ago — with a multifaceted group — I tossed out the idea of voting and stack raking our gaming ideas to choose the next game. Well, that tradition has lived on, although sometimes it can be pretty painful. We don’t always do it. But the intent of the session — weighted list or not — is to pitch and talk about game ideas and come up with the next game (or two). The last time I put any thought into this was quite some time ago. (Ironically, a year!)

Unfortunately 2008 was not a good gaming year for me. I didn’t run a game and solely as a player spent a good portion of that year frustrated. I acquiesced to try a Mage game where we spent a goodly amount of time infighting and not working together and after spending so many weeks on the road in 2008 and returning home to referee two small children the last thing I wanted to be doing was bickering, albeit in character, at the gaming table. The game was pretty complex and the rules fussy; it’s one of the few games where I sat through an encounter, entirely ineffective, having zero fun and wondering if there was a way to just stop playing the game. The other was the aforementioned two year Dungeons & Dragons game that I won’t belabor. Die, 3rd Edition, die!

So this time around I don’t intend on spending another year “taking one for the team.”

I don’t have to run a game but in light of the fact that I’m one of three GMs in the group it’s likely that I will. I’ve put a little thought into what I might pitch but I’ll readily admit that I’ve no great scheme hatching in the background of what to run. So in that vein — until reaching Sunday — I will toss up one campaign idea a day.

Category: Notions, Roleplaying  | 2 Comments
Sunday, January 11th, 2009

Last night we finished the two-year 3.5 Dungeons & Dragons campaign. This morning, packing tape in hand, I banished over 100 lbs. of gaming books to cold storage. Reclaiming over 20 inches of bowing shelf space, it was like an immense burden had been lifted…literally in this case. In broader terms the completion of the campaign — very well run, mind you — also feels like a great weight has been removed. The air smells cleaner, the Pepsi tastes sweeter, and it’s like a new dawning of RPG prosperity has come.

Okay, I might be overstating things a bit on that last part but one thing that I’m not overstating is that I never, ever intend to play 3.5 again.

Wednesday, January 07th, 2009

Gaming!I’ve been re-reading the Dungeons & Dragons 4th Edition rulebook and a curious thought struck me: somewhere along the way death became meaningless in my group’s games.

First, I’ve always been a proponent of risk versus reward and that for the purpose of dramatic tension there must be that element of danger. Without it victory seems hollow. And that has had me thinking that partly why our games the past several years have, at times, felt like hollow exercises, just going through the paces.

I believe the way it came to be is through entirely reasonable means: we’re all good friends who would hang out even if it weren’t to play a game and the (unspoken) social contract isn’t to fuck over the guy next to you or behind the screen running the game. And somewhere between trying to be a nice guy–and a good friend–we took death out of the equation. more…

Category: Notions, Roleplaying  | 2 Comments
Tuesday, January 06th, 2009

Following a trail of semi-random links I stumbled across the user-submitted online bookshelf of FanFiction.net which, as the name implies, is a repository of various pieces of fan fiction. The scope is what’s amazing, covering everything from television to comics, musicals to movies; if you can think of it there’s probably a section at FanFiction.net.

Content aside, what’s interesting about the site is the ability to create your own account/library, post your stories and divide them by chapters and a peer review system. The site isn’t much to look at but the structure of it is pretty cool.

So if you’re looking for your Kirk/Spock fan fiction or that Star Wars/Buffy crossover story you’ve always dreamed of, then this may be the site for you! ;)

Oh, and just to make it clear: yesterday’s post on Scrivener is in no way related to my finding FanFiction.net!

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Monday, January 05th, 2009

My PSA of the day are two pieces of writing software that are quite cool. The first one, Scrivener, is a combination word processor and writing management tool. It doesn’t try to replace Word or Pages but is a basic word processor with all the standard features. What differentiates it is the ability to outline and do workflow for a writing project, including virtual notecards, version tracking, et al. in one package. In particular I think the notecard view coupled with outlining and the full-screen edit mode would make any writing project easier.

The other  is WriteRoom, a very basic word processor with one goal: to take away all distractions. The bane of any writer’s existence, WriteRoom gives you a simple, no-thrills full-screen interface with basic options and forces you to write instead of giving into the lure of Internet surfing, fiddling with playlists, or checking your e-mail. My friend used something similar to this during NaNoWriMo.

Although both of these programs are OS X only, I’m sure there are Windows-equivalent applications with the same function.

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