The final four episodes of Stargate SG-4 are in the works. Sitting down to plan them out, I came to the realization that this is virgin territory for me: I’ve never written for the designed end of a campaign before in over twenty years of gaming. What I’m learning — unsurprisingly — is that you have to think differently when it comes to putting your game to rest.
Archive for the Category » Design «
Beginning The End
Sunday, May 13th, 2007
Category: Design, Roleplaying, Stargate, Writing
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Anatomy of a Time Loop
Monday, January 29th, 2007
From conception to execution, insight to the creation of the latest Stargate SG-4 episode, “The Working Hour,” and how a simple mechanic made the whole thing work.
Category: Design, Gaming, Roleplaying, Writing
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