Archive for the Category » Design «

Beginning The End

Sunday, May 13th, 2007

Gaming!The final four episodes of Stargate SG-4 are in the works. Sitting down to plan them out, I came to the realization that this is virgin territory for me: I’ve never written for the designed end of a campaign before in over twenty years of gaming. What I’m learning — unsurprisingly — is that you have to think differently when it comes to putting your game to rest.

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Anatomy of a Time Loop

Monday, January 29th, 2007

Stargate SG-4From conception to execution, insight to the creation of the latest Stargate SG-4 episode, “The Working Hour,” and how a simple mechanic made the whole thing work.

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