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	<title>Comments on: Greatest Hits</title>
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	<link>http://www.abuliasavant.com/?p=171</link>
	<description>A collection of seemingly meaningless musings.</description>
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		<title>By: Ranking Your Favorite Campaigns: What Makes You Tick? (Apr. 2006) - Treasure Tables</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-4476</link>
		<dc:creator>Ranking Your Favorite Campaigns: What Makes You Tick? (Apr. 2006) - Treasure Tables</dc:creator>
		<pubDate>Sun, 04 Nov 2007 12:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-4476</guid>
		<description>[...] Treasure Tables is in reruns from November 1st through December 9th. I&#8217;m writing a novel as part of National Novel Writing Month, and there&#8217;s no way I can write posts here while retaining my (questionable) sanity. In the meantime, enjoy this post from our archives. - - - - - Over on Abulia Savant, my friend (and fellow GM) Don Mappin recently posted an intriguing exercise: Rank your 10 favorite RPG campaigns, and see what your list reveals. [...]</description>
		<content:encoded><![CDATA[<p>[...] Treasure Tables is in reruns from November 1st through December 9th. I&#8217;m writing a novel as part of National Novel Writing Month, and there&#8217;s no way I can write posts here while retaining my (questionable) sanity. In the meantime, enjoy this post from our archives. &#8211; - &#8211; - &#8211; Over on Abulia Savant, my friend (and fellow GM) Don Mappin recently posted an intriguing exercise: Rank your 10 favorite RPG campaigns, and see what your list reveals. [...]</p>
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		<title>By: Doug</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-279</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Fri, 28 Apr 2006 21:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-279</guid>
		<description>&lt;i&gt;In the case of a more contemporary game, such as Doug’s D&amp;D, it ranks quite high not because of the system, the group, nor any great characterization on my part. It had that certain &lt;/i&gt;je ne sais quoi&lt;/i&gt; that is difficult to articulate and almost defies explanation. I feel that great games (and gaming experiences) transcend the setting or system and achieve this particular level of deep involvement.&lt;/i&gt;

You know, I &lt;i&gt;ran&lt;/i&gt; the game and don&#039;t understand it, either... ;)</description>
		<content:encoded><![CDATA[<p><i>In the case of a more contemporary game, such as Doug’s D&amp;D, it ranks quite high not because of the system, the group, nor any great characterization on my part. It had that certain </i>je ne sais quoi that is difficult to articulate and almost defies explanation. I feel that great games (and gaming experiences) transcend the setting or system and achieve this particular level of deep involvement.</p>
<p>You know, I <i>ran</i> the game and don&#8217;t understand it, either&#8230; <img src='http://www.abuliasavant.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Doug</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-278</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Fri, 28 Apr 2006 21:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-278</guid>
		<description>&lt;i&gt;This is my feeling as well. Anymore I feel as if I’m gaming for the sake of, well, just because that’s what I do. It’s like being on autopilot.&lt;/i&gt;

Exactly!

&lt;i&gt;Yes, there have been plenty of poor games that have been enjoyable; I consider that a testament to the people you game with. Even a bad game with good friends can still be time well spent. &lt;/i&gt;

Too true.  Guess I&#039;ve just been lucky to have (on the whole) good friends to game with.  :)</description>
		<content:encoded><![CDATA[<p><i>This is my feeling as well. Anymore I feel as if I’m gaming for the sake of, well, just because that’s what I do. It’s like being on autopilot.</i></p>
<p>Exactly!</p>
<p><i>Yes, there have been plenty of poor games that have been enjoyable; I consider that a testament to the people you game with. Even a bad game with good friends can still be time well spent. </i></p>
<p>Too true.  Guess I&#8217;ve just been lucky to have (on the whole) good friends to game with.  <img src='http://www.abuliasavant.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Martin Ralya</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-266</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 24 Apr 2006 18:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-266</guid>
		<description>I&#039;m in 100% agreement about that hard-to-articulate &quot;thing&quot; that makes a great campaign.

My clearest personal example is my late 90s FR campaign (#5 on my list), which was 95% improvised, didn&#039;t hang together worth a darn, etc. -- but man, it was fun. And my players have said it stood out for them as one of their favorite campaigns, too, even years later (so it&#039;s not just me ;).</description>
		<content:encoded><![CDATA[<p>I&#8217;m in 100% agreement about that hard-to-articulate &#8220;thing&#8221; that makes a great campaign.</p>
<p>My clearest personal example is my late 90s FR campaign (#5 on my list), which was 95% improvised, didn&#8217;t hang together worth a darn, etc. &#8212; but man, it was fun. And my players have said it stood out for them as one of their favorite campaigns, too, even years later (so it&#8217;s not just me <img src='http://www.abuliasavant.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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		<title>By: Abulia</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-265</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Mon, 24 Apr 2006 17:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-265</guid>
		<description>Re dates: These were ballparks, but they&#039;re pretty close. Mostly using the benchmarks of high school, moving out, death in the family, etc. let me place those dates. When you have children everything is then dated against their age! (&quot;Alloryn was a newborn when we started Doug&#039;s &lt;i&gt;Star Trek&lt;/i&gt; game...&quot;)

Marc, I agree with your points: the past does tend to be viewed more favorably. However, on a long enough timeline and all things being equal, I think everything gets a fair shake, more-or-less.

Putting those two Palladium games on the list -- or ranking them so high -- wasn&#039;t a quirk; we literally played the Palladium Fantasy RPG for &lt;i&gt;five nights in a row&lt;/i&gt; and went on a gaming binge of debauchery that I&#039;ve yet to match in 20+ years. It was one of the most fun and &quot;pure&quot; gaming experiences I ever had. Even back then we agreed the system was total crap but play it we did.

In the case of a more contemporary game, such as Doug&#039;s &lt;i&gt;D&amp;D&lt;/i&gt;, it ranks quite high not because of the system, the group, nor any great characterization on my part. It had that certain &lt;i&gt;je ne sais quoi&lt;/i&gt; that is difficult to articulate and almost defies explanation. I feel that great games (and gaming experiences) transcend the setting or system and achieve this particular level of deep involvement.

To circle back around, I don&#039;t discount your comments but at least in my case, there have been less memorable games these past several years than in the past. That gives me pause for consideration…and concern.</description>
		<content:encoded><![CDATA[<p>Re dates: These were ballparks, but they&#8217;re pretty close. Mostly using the benchmarks of high school, moving out, death in the family, etc. let me place those dates. When you have children everything is then dated against their age! (&#8220;Alloryn was a newborn when we started Doug&#8217;s <i>Star Trek</i> game&#8230;&#8221;)</p>
<p>Marc, I agree with your points: the past does tend to be viewed more favorably. However, on a long enough timeline and all things being equal, I think everything gets a fair shake, more-or-less.</p>
<p>Putting those two Palladium games on the list &#8212; or ranking them so high &#8212; wasn&#8217;t a quirk; we literally played the Palladium Fantasy RPG for <i>five nights in a row</i> and went on a gaming binge of debauchery that I&#8217;ve yet to match in 20+ years. It was one of the most fun and &#8220;pure&#8221; gaming experiences I ever had. Even back then we agreed the system was total crap but play it we did.</p>
<p>In the case of a more contemporary game, such as Doug&#8217;s <i>D&amp;D</i>, it ranks quite high not because of the system, the group, nor any great characterization on my part. It had that certain <i>je ne sais quoi</i> that is difficult to articulate and almost defies explanation. I feel that great games (and gaming experiences) transcend the setting or system and achieve this particular level of deep involvement.</p>
<p>To circle back around, I don&#8217;t discount your comments but at least in my case, there have been less memorable games these past several years than in the past. That gives me pause for consideration…and concern.</p>
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		<title>By: Wyrmdog</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-264</link>
		<dc:creator>Wyrmdog</dc:creator>
		<pubDate>Mon, 24 Apr 2006 15:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-264</guid>
		<description>I&#039;ve discovered, doing my own self-evaluation of the games I&#039;ve played and run, that oft-times I view older games through rose-colored glasses.  Alternately, the circumstances and people that made a game work once don&#039;t often persist to make a return to the game as enjoyable sometimes discoloring the memory.

What that means is that the games are frequently misrepresented in my head in disproportionately favorable light.  I find this is often why I look back fondly on a lousy game.

With that said, I still think there is value in looking at what we&#039;ve done and why it worked.  After all, this process of self-discovery (&lt;i&gt;even in the context of a hobby&lt;/i&gt;) is part of how we learn.

I&#039;ll have to see about putting a list of my own together to see what I can figure out.

Oh, and on the gaming peak and marking time:

For me, gaming is a lot like a novel or film.  Every now and again, you get something like Star Wars, Indiana Jones, Aliens, the Matrix, Lord of the Rings, Highlander or what-have-you.  These are experiences that in themselves express what we love about the medium (&lt;i&gt;and yes, this list will vary for everyone&lt;/i&gt;).

Very few films, books, or games will meet this watermark of achievement, but we keep coming back hoping that the next cover we crack or ticket we buy will be the transcendentally inspiring experience we know it can be.  Because of this, I don&#039;t look at each new game as less than the others, but as an opportunity to experience something wonderful all over again.  At the very least, they serve as a way to compare and contrast what works and why.

Anyhow, good read, thanks!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve discovered, doing my own self-evaluation of the games I&#8217;ve played and run, that oft-times I view older games through rose-colored glasses.  Alternately, the circumstances and people that made a game work once don&#8217;t often persist to make a return to the game as enjoyable sometimes discoloring the memory.</p>
<p>What that means is that the games are frequently misrepresented in my head in disproportionately favorable light.  I find this is often why I look back fondly on a lousy game.</p>
<p>With that said, I still think there is value in looking at what we&#8217;ve done and why it worked.  After all, this process of self-discovery (<i>even in the context of a hobby</i>) is part of how we learn.</p>
<p>I&#8217;ll have to see about putting a list of my own together to see what I can figure out.</p>
<p>Oh, and on the gaming peak and marking time:</p>
<p>For me, gaming is a lot like a novel or film.  Every now and again, you get something like Star Wars, Indiana Jones, Aliens, the Matrix, Lord of the Rings, Highlander or what-have-you.  These are experiences that in themselves express what we love about the medium (<i>and yes, this list will vary for everyone</i>).</p>
<p>Very few films, books, or games will meet this watermark of achievement, but we keep coming back hoping that the next cover we crack or ticket we buy will be the transcendentally inspiring experience we know it can be.  Because of this, I don&#8217;t look at each new game as less than the others, but as an opportunity to experience something wonderful all over again.  At the very least, they serve as a way to compare and contrast what works and why.</p>
<p>Anyhow, good read, thanks!</p>
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		<title>By: Martin Ralya</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-263</link>
		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 24 Apr 2006 13:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-263</guid>
		<description>I&#039;m amazed that you can remember specific years for all of your campaigns, Don -- the best I could do was &quot;late 90s&quot; and the like, at least for most of them. ;)

Great idea for a post, and it was an interesting way to learn a bit more about my gaming tastes.</description>
		<content:encoded><![CDATA[<p>I&#8217;m amazed that you can remember specific years for all of your campaigns, Don &#8212; the best I could do was &#8220;late 90s&#8221; and the like, at least for most of them. <img src='http://www.abuliasavant.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Great idea for a post, and it was an interesting way to learn a bit more about my gaming tastes.</p>
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		<title>By: Ranking Your Favorite Campaigns: What Makes You Tick? - Treasure Tables</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-262</link>
		<dc:creator>Ranking Your Favorite Campaigns: What Makes You Tick? - Treasure Tables</dc:creator>
		<pubDate>Mon, 24 Apr 2006 13:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-262</guid>
		<description>[...] Over on Abulia Savant, my friend (and fellow GM) Don Mappin recently posted an intriguing exercise: Rank your 10 favorite RPG campaigns, and see what your list reveals. [...]</description>
		<content:encoded><![CDATA[<p>[...] Over on Abulia Savant, my friend (and fellow GM) Don Mappin recently posted an intriguing exercise: Rank your 10 favorite RPG campaigns, and see what your list reveals. [...]</p>
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		<title>By: Abulia</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-260</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Fri, 21 Apr 2006 16:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-260</guid>
		<description>&lt;i&gt;&quot;Are my best experiences in the past? I find myself enjoying the games I play or run, but wondering if I’m just going through the motions of late.&quot;&lt;/i&gt;

This is my feeling as well. Anymore I feel as if I&#039;m gaming for the sake of, well, just because that&#039;s what I do. It&#039;s like being on autopilot.

Yes, there have been plenty of poor games that have been enjoyable; I consider that a testament to the people you game with. Even a bad game with good friends can still be time well spent.</description>
		<content:encoded><![CDATA[<p><i>&#8220;Are my best experiences in the past? I find myself enjoying the games I play or run, but wondering if I’m just going through the motions of late.&#8221;</i></p>
<p>This is my feeling as well. Anymore I feel as if I&#8217;m gaming for the sake of, well, just because that&#8217;s what I do. It&#8217;s like being on autopilot.</p>
<p>Yes, there have been plenty of poor games that have been enjoyable; I consider that a testament to the people you game with. Even a bad game with good friends can still be time well spent.</p>
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		<title>By: Doug</title>
		<link>http://www.abuliasavant.com/?p=171&#038;cpage=1#comment-259</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Fri, 21 Apr 2006 02:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.donmappin.com/?p=171#comment-259</guid>
		<description>You know, I find myself wondering the same thing, Don.

Are my best experiences in the past? I find myself enjoying the games I play or run, but wondering if I&#039;m just going through the motions of late.

As for my Top 10, I&#039;ll be honest, good games are like my kids.  I find it hard to rank one over the other.  There may have been games I didn&#039;t particularly enjoy, but they all seem to have at least one redeeming memory, even if it&#039;s poking fun at the game after the fact... :)</description>
		<content:encoded><![CDATA[<p>You know, I find myself wondering the same thing, Don.</p>
<p>Are my best experiences in the past? I find myself enjoying the games I play or run, but wondering if I&#8217;m just going through the motions of late.</p>
<p>As for my Top 10, I&#8217;ll be honest, good games are like my kids.  I find it hard to rank one over the other.  There may have been games I didn&#8217;t particularly enjoy, but they all seem to have at least one redeeming memory, even if it&#8217;s poking fun at the game after the fact&#8230; <img src='http://www.abuliasavant.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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