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	<title>Comments on: Right Games, Wrong GM</title>
	<atom:link href="http://www.abuliasavant.com/?feed=rss2&#038;p=270" rel="self" type="application/rss+xml" />
	<link>http://www.abuliasavant.com/?p=270</link>
	<description>A collection of seemingly meaningless musings.</description>
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		<title>By: The Best of My RPG Linkroll &#171; My Play</title>
		<link>http://www.abuliasavant.com/?p=270&#038;cpage=1#comment-4494</link>
		<dc:creator>The Best of My RPG Linkroll &#171; My Play</dc:creator>
		<pubDate>Wed, 09 Jan 2008 10:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.abuliasavant.com/?p=270#comment-4494</guid>
		<description>[...] Right Games, Wrong GM [...]</description>
		<content:encoded><![CDATA[<p>[...] Right Games, Wrong GM [...]</p>
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		<title>By: Running RPGs You&#8217;d Rather Play - Treasure Tables</title>
		<link>http://www.abuliasavant.com/?p=270&#038;cpage=1#comment-4386</link>
		<dc:creator>Running RPGs You&#8217;d Rather Play - Treasure Tables</dc:creator>
		<pubDate>Mon, 08 Oct 2007 04:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.abuliasavant.com/?p=270#comment-4386</guid>
		<description>[...] one of the other GMs in my regular gaming group, is onto something in his latest post, Right Games, Wrong GM: In taking stock of the games that I am currently (or will be) playing and/or running, a fairly [...]</description>
		<content:encoded><![CDATA[<p>[...] one of the other GMs in my regular gaming group, is onto something in his latest post, Right Games, Wrong GM: In taking stock of the games that I am currently (or will be) playing and/or running, a fairly [...]</p>
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		<title>By: Abulia</title>
		<link>http://www.abuliasavant.com/?p=270&#038;cpage=1#comment-4321</link>
		<dc:creator>Abulia</dc:creator>
		<pubDate>Sat, 11 Aug 2007 16:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.abuliasavant.com/?p=270#comment-4321</guid>
		<description>Hi Daniel! So what don&#039;t you agree with? You think people should be hawking their pet game with moderate interest for the players? What&#039;s your position on who should be running what for a group with dissimiliar interests?</description>
		<content:encoded><![CDATA[<p>Hi Daniel! So what don&#8217;t you agree with? You think people should be hawking their pet game with moderate interest for the players? What&#8217;s your position on who should be running what for a group with dissimiliar interests?</p>
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		<title>By: Daniel</title>
		<link>http://www.abuliasavant.com/?p=270&#038;cpage=1#comment-4318</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 10 Aug 2007 11:02:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.abuliasavant.com/?p=270#comment-4318</guid>
		<description>I have to say, that I could not agree with you in 100% regarding Right Games, Wrong GM, but it&#039;s just my opinion, which could be wrong :)</description>
		<content:encoded><![CDATA[<p>I have to say, that I could not agree with you in 100% regarding Right Games, Wrong GM, but it&#8217;s just my opinion, which could be wrong <img src='http://www.abuliasavant.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Chaos4700</title>
		<link>http://www.abuliasavant.com/?p=270&#038;cpage=1#comment-4196</link>
		<dc:creator>Chaos4700</dc:creator>
		<pubDate>Tue, 03 Apr 2007 00:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.abuliasavant.com/?p=270#comment-4196</guid>
		<description>I myself have tried to stretch outside my comfort zone only once, and that was to run a fantasy campaign using Decipher&#039;s LotR-flavored Coda (with an original theme of my own devising). While I don&#039;t want to say it was a failure, I didn&#039;t have the storytelling tools to cope with the problems of the setting.

Here&#039;s what I mean: in a Star Trek campaign, the problems you face, as a GM, tend to be deus ex machina: that is, the technology is so flexible and powerful that you have to be able to plan for players doing creative things with transporters and force fields and starship weapons that can vaporize whole sections of planetary landscape. Even in a genreal sense, space opera settings share the same sort of pitfalls, such as extremely high-powered personal ranged weapons and the starships that can travel at many multiples the speed of light.

My problem was, I believe, that I couldn&#039;t adapt to a different set of theatric conventions. In other words, my fantasy campaign was more like a sci-fi campaign with a veneer of middle-age and magic. I also didn&#039;t have the toolkit for dealing with the fantasy setting&#039;s equivalents of deus ex machina: specifically, one character was the general of an army, basically, and he seemed intent on taking soldiers with him into every problem.

Granted, like you said above, if you can run D&amp;D, and your players enjoy you GMing, and YOU enjoy GMing D&amp;D, then it sounds like a good enough fit to me. In my personal experience, my group of friends have from time to time asked me to GM -- but they don&#039;t ask me to GM something specific. My friends have had experience with how I GM, and thankfully, it seems they enjoy the depth I put into story and character, no matter what the specific thematic window dressing may be.</description>
		<content:encoded><![CDATA[<p>I myself have tried to stretch outside my comfort zone only once, and that was to run a fantasy campaign using Decipher&#8217;s LotR-flavored Coda (with an original theme of my own devising). While I don&#8217;t want to say it was a failure, I didn&#8217;t have the storytelling tools to cope with the problems of the setting.</p>
<p>Here&#8217;s what I mean: in a Star Trek campaign, the problems you face, as a GM, tend to be deus ex machina: that is, the technology is so flexible and powerful that you have to be able to plan for players doing creative things with transporters and force fields and starship weapons that can vaporize whole sections of planetary landscape. Even in a genreal sense, space opera settings share the same sort of pitfalls, such as extremely high-powered personal ranged weapons and the starships that can travel at many multiples the speed of light.</p>
<p>My problem was, I believe, that I couldn&#8217;t adapt to a different set of theatric conventions. In other words, my fantasy campaign was more like a sci-fi campaign with a veneer of middle-age and magic. I also didn&#8217;t have the toolkit for dealing with the fantasy setting&#8217;s equivalents of deus ex machina: specifically, one character was the general of an army, basically, and he seemed intent on taking soldiers with him into every problem.</p>
<p>Granted, like you said above, if you can run D&amp;D, and your players enjoy you GMing, and YOU enjoy GMing D&amp;D, then it sounds like a good enough fit to me. In my personal experience, my group of friends have from time to time asked me to GM &#8212; but they don&#8217;t ask me to GM something specific. My friends have had experience with how I GM, and thankfully, it seems they enjoy the depth I put into story and character, no matter what the specific thematic window dressing may be.</p>
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