Archive for » 2004 «

Viva!

Wednesday, June 02nd, 2004

I have returned from the northwest whirlwind tour of last week. In that span I made it to: Spokane, Coeur d’Alene, Portland, Salt Lake City, and Las Vegas. Plus, after returning to Salt Lake we decided to turn back around and hit Las Vegas for the weekend for a mini-vacation.

Ever had a vacation so draining that you need a vacation from the vacation?

Some bits to share, including info on the latest Star Trek Experience attraction. This week is crunch time, though, as a project deadline looms on the horizon. No worries.

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Whoa!

Tuesday, May 25th, 2004

Wizards of the Coast have voluntarily removed D&D 3.5 from the Origins Awards ballot for 2003 Best Roleplaying Game. I’ll have to admit to being more than slightly surprised by this turn of events, even though I do agree with the decision. Here’s hoping the eventual winner – Stargate SG-1 or not – doesn’t have an asterisk on their plaque: “Best RPG of 2003 after D&D dropped out.” ;-) Read all about it here.

Stepping on a plane for business; on the road writing most of the week.

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I’m Late, I’m Late!

Thursday, May 20th, 2004

A number of thoughts to share but alas, not much time at the moment. As filler, another excellent word for the day, verbicide : deliberate distortion of the sense of a word

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LFF?

Wednesday, May 19th, 2004

Today I give you lachrymose : given to or causing tears

Somehow “Lachrymose For Fears” just doesn’t sound as cool as the original. :)

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got link?

Thursday, May 13th, 2004

I’ve added a link to the aforementioned livejournal of fellow author Chad Underkoffler. Check it out, including his latest project, Dead Inside. Also, congratulations to Chad and Atomic Sock Monkey Press for their 2003 Origins Award Nomination — Monkey, Ninja, Pirate, Robot Deluxe (Best Abstract Board Game).

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Word of the Day

Thursday, May 13th, 2004

Today I give you, mélange. Love the definition, more so than the word itself. :)

mélange: a mixture often of incongruous elements

Critics panned the new film as an awkward mélange of heavy drama, zany comedy, and overblown special effects.

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That Time of the Year

Tuesday, May 11th, 2004

Well, for sinus infections that is. I’ve been unceremoniously bed-ridden for the last five days in what can only be described as a “symphony of pain.” I don’t believe I’ve ever had a sinus infection before as I’d certainly remember what this kind of pain felt like. :)

However there is some good news to share all the same: the nominations for the 2003 Origins Awards were announced and as hoped, the Stargate SG-1 RPG made the final cut for Best RPG. Unfortunately in what is best described as cataclysmically bad luck, D&D 3.5 was also nominated. What ever happened to revisions not being eligible as per the Origins Awards rules? Find all the nominees here.

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More on PDFs

Wednesday, May 05th, 2004

I received mail yesterday (thanks!) from a few visitors inquiring as to my comments on the “overly-saturated” PDF market. My comments are founded in my understanding of that market and what (little) data is available publicly. Of course when I say “that market” I refer to RPGNow, which has a near-stranglehold on anything RPG/PDF-related.

Roughly a year ago there were a number of threads on ENWorld where publishers (companies and individuals) shared their sales data and ranks. What those threads illustrated was just how pathetic 99% of all PDFs sell. As of a year ago, selling 30 (thirty!) units would get you in the Top 100. Selling 50 units would get you in the Top 50. From that point, the variance was anywhere from 1-5 units moving you up one or more spots. The top spots were (rightfully) dominated by Monte Cook and his publishing company, Malhavoc Press. Selling over 100 units — something of a rarity — got you in the Top 20. Only Monte and ENPublishing — the D20 fan-based publishing arm of ENWorld — sold units in the thousands, approaching most physical print runs.

These comments also don’t take into account the economics of the situation. Most sales, as a matter of example, happen within 30 days of release. Most products don’t hit 50 units. Considering a PDF costs somewhere around $10, you can do the math pretty easily. (For the uninitiated, a physical print run moves anywhere from 3 to 5K of product on average in your FLGS. A major publisher such as White Wolf does figures in the tens of thousands. Wizard’s sold upwards of 3 million copies of the original PHB, MM, and DMG. Getting excited about selling 50 copies of your PDF is an abrupt wakeup call, IMO.)

At one point James, owner and operator of RPGNow, stated that something like 3-5 PDFs are released per day. As of today, three PDF products were released, three more on Tuesday, and eleven on Monday. Try getting people to notice your PDF when it’s one of sixteen in less than three days. In an already niche RPG hobby market, 3-5 niche PDF products are vying for the attention of a handful of buyers. Products being released with no advertising budget whatsoever in most cases. In fact, PDF “publishing” has gotten so out of hand that RPGNow is considering (or already implemented) a QA program; no longer is just anyone allowed to publish. (Discussion was also made of an upfront fee to discourage vanity press.)

Okay, time travel to 2004 and fellow author Chad Underkoffler’s latest release, Dead Inside (link). Chad has been gracious enough to share his numbers. For those that don’t know, Chad has been “pimping” his product pretty hard on message boards and across the gaming community. There’s a better-than-average chance that you’ve heard of Dead Inside. Also, as an established author and the backing of other “name” authors (Ken Hite, Bruce Baugh, et al) it’s safe to say that Dead Inside has received more press than most other PDF games and approached a larger audience. He’s even done several promotions and offers his product in print (POD) format. Thusly, his numbers are (IMO) disappointing as of April 23rd:

Total copies sold: 94 (71 PDF RPGNow, 23 PoD RPGMall)
RPGNow ranking, All Categories: #28
RPGNow ranking, Non-D20 RPG (April): #7
RPGNow ranking, Non-D20 RPG (All time): #66

Selling 71 copies in 90 days can get you #66 on the All Time list at RPGNow. Here are some comments from Chad via his livejournal (citation):


“However, it must be noted that — to keep everything real for everyone paying attention out there — my personal profit from DI has been miniscule. If I compare my usual payment for freelance game writing (at the “industry standard” of 3 cents a word [note 1]) to my profits for the writing of the book, there’s an order of magnitude (and then some) difference between them.

[note 1] That’s an industry-wide standard, and the minimum rate regarded as “professional work.” The larger companies offer more (the most I’ve seen is in the 8 to 10 cents a word range), and many smaller companies offer less. A substantial amount of writing in this industry is done for flat-fees, though some publishers offer royalties, sometimes against an advance.

FYI, Atomic Sock Monkey Press, depending upon project, goes with flat-fee or percentage of net profits to creatives. It seems to make the most sense, given the infinitesimal return on indie RPGs, in an industry where profits-margins are shockingly thin.

If I had written DI for an industry standard flat rate, I would have made ten times more money. On the other hand, so long as DI sells copies, I will continue to accrue earnings from it.”

I’ve run quite long now but bottom line: if you think pay in the RPG industry is bad as-is, it’s even worse in the PDF market.

Comments welcome and I’ll follow-up as necessary!

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Sauce for the Goose?

Tuesday, May 04th, 2004

Writing has begun in earnest on not one, but two projects this weekend while a potential third looms in the distance. However, one interesting development has been a game idea that I haven’t been able to shake for a number of years becoming more persistent as of late. While I’m not great fan of vanity press publishing or the overly-saturated PDF market (and questionable quality), I have to consider those potential avenues myself. Perhaps it’s the recent “relative” success of similar self-publishing projects like Chad Underkoffler’s Dead Inside (link) that give me pause to try my hand at long last. Better yet, put something together and pitch it to publishers at one of the upcoming conventions?

An excellent word today, decorous : marked by propriety and good taste : correct

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Good News & No News

Wednesday, April 28th, 2004

I received the good news today of acceptance for an upcoming project with a major publisher. The scope of work isn’t that large and I look forward to diving in. Hopefully, in due time, I’ll be able to share more as opposed to this cryptic tease. Confidentiality is such a pain in the ass!

Decipher’s “exciting new direction” hasn’t seemed very exciting, or for that matter, indicative of any direction. I’ve been in contact with Decipher executives on a number of issues including the possible release of existing Star Trek products in the queue but so far little success. Chief among them, the Enterprise Sourcebook, penned by Your’s Truly. The real rub of Enterprise is that I was already paid for it roughly two years ago; an electronic release would have minimal cost. It would be nice to get something out for the fans before the entire line goes belly up. (As I originally predicted, several months ago.)

In other news, the epic drama that is GAMA continues.

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